About me
Freelancer/ January 2018 – today
Santa (Asset Supervisor, M.A.R.K.13, Animated 2025)
Supervising a team of modeling artists / dailies, reviews, briefs, quality control, planing tasks
Old Macdonald (Asset Supervisor, M.A.R.K.13, Animated)
Supervising a team of modeling, texture, surfacing artists / dailies, reviews, briefs, quality control, planing tasks
Back in Action (Senior Asset Artist, scanlineVFX, VFX, 2025)
Modelling hero environment and props (Thames Barrier, boat), Maya, 3ds Max, Zbrush
Dinomite & Lucy (Asset Supervisor, M.A.R.K.13, Animated, 2024)
Supervising a team of modeling, texture, surfacing artists / dailies, reviews, briefs, quality control, planing tasks
Avatar - The Last Airbender (Senior Asset Artist, scanlineVFX, VFX, 2024)
Modelling environments (buildings for cities), Maya, 3ds Max, Zbrush
Joker: Folie à Deux (Senior Asset Artist, scanlineVFX, VFX, 2024)
Modelling hero props and environments (Alcatraz, props), Maya, 3ds Max, Zbrush
Nyad (Senior Asset Artist, scanlineVFX, VFX, 2023)
Modelling hero props and environments (Taj Mahal, boat, digi doubles), Maya, 3ds Max, Zbrush
The Meg 2: The Trench (Senior Asset Artist, scanlineVFX, VFX, 2023)
Modelling hero props and environments (Oil rig, boat, docks) / Maya, Zbrush
Last Contact (Asset Supervisor, M.A.R.K.13, VFX 2023)
Supervising a team of modeling. texture and shading artists / dailies, reviews, briefs, quality control, planing tasks
Star Wars: Andor (Senior Asset Artist, scanlineVFX, VFX, 2022)
Modelling hero props and environments (Narkina 5 prison, / Maya, Zbrush
Moonfall (Senior Asset Artist, scanlineVFX, VFX, 2022)
Modelling hero environments / Maya, Zbrush
Foundation (Senior Asset Artist, scanlineVFX, VFX, 2022)
Modelling hero props and environments / Maya, Zbrush
Blood Red Sky (Senior Asset Artist, scanlineVFX, VFX, 2021)
Texturing and lookdev hero prop / Maya, 3dsMax, Mari, SubstancePainter, Zbrush, Photoshop
Giantas of La Mancha (Modeling Supervisor, M.A.R.K.13, Animated, 2023)
Supervising a team of modeling artists / dailies, reviews, briefs, quality control, planing tasks
The Eternals (Senior Asset Artist, scanlineVFX, VFX, 2021)
Modelling, texturing and lookdev props, environments, characters / Maya, 3dsMax, Mari, SubstancePainter, Zbrush, Photoshop
Killer's Bodyguard 2 (Senior Texture Artist, WorldwideFX UK, VFX, 2021)
Texturing digital doubles (hero and crowd) / Maya, Mari, Zbrush, Photoshop
The olchies (Modeling and Surfacing Supervisor, M.A.R.K.13, Animated, 2020)
Supervising a team of modeling, texture, surfacing and groom artists / dailies, reviews, briefs, quality control, planing tasks
Hellboy – Call of Darkness (Senior Texture Artist, WorldwideFX UK, VFX, 2019)
Texturing hero creatures / Maya, Mari, Zbrush, Photoshop
Vic the viking (Texture Supervisor, M.A.R.K.13, Animated, 2018)
Building the pipeline, tools, wiki page, workflows, creative reviews, leading a team of 15 texture artists / Maya, Mari, Photoshop, Substance Designer
Senior DMS Artist / February 2016 – June 2017
Industrial Light & Magic – London
Star Wars Episode VIII - The last Jedi (Senior DMS Artist, VFX, 2017)
Modelling, Texturing, Lookdev spaceships / Maya, ZBrush, Mari, Zeno, Nuke and Photoshop
Ready Player One (Senior DMS Artist, VFX, 2018)
Modelling assets, Modelling and Texturing animation assets / Maya, Zeno, Mari, Nuke and Photoshop
Senior Texture Artist / September 2015 – December 2015
Framestore – London
Mowgli (Senior Texture Artist, VFX, 2017)
Texturing assets, character, environments / Maya, Photoshop and Mari
Senior Texture Artist / May - June 2015
Mackevision VFX - Stuttgat
Shannara Chronicles – (TV series, 2016)
Texturing high quality buildings and environments for the opener / Maya, Photoshop and Mari
Senior Generalist / March 2015
Mackevision - Hamburg
VW - (Car Visualisations, 2015)
Texturing a high quality car / Maya, Photoshop and Mari
Lead Texture Artist / March 2014 – February 2015
MPC - London
Fantastic Four (Lead Texture Artist, VFX, 2015)
Setup complex pipeline with Maya (baking maps), Mari and Nuke, texturing Hero Character 'The Thing',
Leading a team in London and Bangalore, dailies, reviews, briefs, quality control, planing tasks
Goosebumps (Senior Texture Artist, VFX, 2015)
Texturing hires asset and creating a workflow for texture variations
Guardians of the galaxy (Senior Texture Artist, VFX, 2014)
Texturing hires assets, providing Mari and Maya setups and workflows for the artists to ensure a
continuous and efizienten flow. Writing tutorials for our wiki about Mari workflows.
Batman v Superman: Dawn of Justice (Senior Texture Artist, VFX, 2016)
Research and in-depth investigations on building large citys
The Jungle Book (VFX, 2015)
ZBrush and Speedtree workflow, quick research for complex trees
Senior Generalist / Feb 2014 - March 2014
Mackevision - Hamburg
Maserati - (Car Visualisations, 2014)
Texturing, shading and lighting of high quality car renders with Photoshop, 3ds Max and VRay.
Senior Texture and Lookdev Artist / May 2012 - June 2013
Industrial Light & Magic - Singapore
Star Trek - Into Darkness (VFX, 2013)
UVs and remodel parts if necessary in Maya and Zeno. Texture buildings in Mari and Photoshop.
Strange Magic - (Animated, 2015)
UVs and texture assets and sets in Maya, Zeno, Mari and Photoshop. Shading in Renderman and Zeno.
Converting characters and props from Zeno to Katana (quality control, optimizing and bring them into line).
Shotfixes and quality control.
Head of 3D / May 2011 - February 2012
Videograph - Germany
Commercials
Establishing a technical platform based on Maya, 3D Studio Max, MentalRay, Maxwell, Vray.
Project management for commercials and technical implementation of animation jobs. Budget responsibility
and coordination of partial services in small teams, mainly with post production and external freelancers.
3D Art Director / August 2008 - April 2011
Animagic - Germany
Perry Rhodan - Unser Mann im All (VFX, 2011)
Responsible for the entire VFX shots: building all assets, texturing, shading, animation,
rendering and compositing.
Commercials and Product Visualisation
Collaboration in several 3D projects and presentations.
Freelancer / February 2006 - July 2008
Commercials and Product Visualisations
Collaboration in several 3D projects and presentations.
Assistant lecturer for media design at Karlsruhe University for Arts and Design
A seminar about "texturing and shading" in the professional 3D sector.
Rendering Supervisor for 4head
Build up an entire rendering pipeline. Train people in shading and rendering. Define standards
for the rendering process.
Impy in Wonderland - (Animated, 2008)
UVs, texturing and shading assets with Maya and MentalRay.
Lead Texture Artist Characters, Lighting Artist,
Hair and Fur Artist, Render Artist / December 2001 - January 2006
ambient entertainment - Germany
Impy's Island - (Animated, 2006)
UVs, texturing and shading the character skin with Maya, BodyPaint and Photoshop. Lighting scenes with Maya and MentalRay. Prop
texturing and shading. Render quality controlling.
Antibodies - (VFX, 2005)
UVs, texturing and shading the deers. Hair and fur simulation, lighting and rendering.
Boo, Zino & the Snurks (Animated, 2004)
UVs, texturing and shading the character skin with Maya, DeepPaint 3D and Photoshop. Hair and fur simulation,
lighting and rendering with 3D Studio Max and Shag Hair. Prop texturing and shading.
skills
• Specialised in surfacing
• Expert in modelling, texturing, shading, lighting, rendering, photography
• Proficient in animation, setups, compositing, pipeline
• Familiar with mel, matchmoving, hair, particles
• Very good understanding of different pipelines and working steps of a vfx production
• Experienced in leading teams and building setups and workflows for other artists to use
education
• MPC Python Training / moving picture company - London
• ILM Training - Katana, Zeno / Industrial Light & Magic - Singapore
• Technical college art and design / 1998 - 2000 - Germany
Software knowledge
- Maya
- 3D Studio Max
- Zeno (ILM)
- Rhino
- ZBrush
- Mudbox
- Mari
- Substance Designer
- Substance Painter
- Bodypaint
- DeepPaint
- Katana (basic)
- Realflow (basic)
- Polytrans
- UVLayout
- IVYGenerator
- Speedtree
- Photoscan
- Arnold
- Renderman
- MentalRay
- VRay
- Maxwell
- Hypershot
- Photoshop
- Nuke
- AfterEffects
- Premiere
- Illustrator
- InDesign
- Freehand
- HDRShop
- Mel (basic)
- Python (basic)
- Linux
- Windows
- MacOS